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Critique#5 Kingdom Beat
Game Concept Kingdom Beat is a 2D kind of turn based “music” game. In this game, the player would control a protagonist to win the turn...
yiyaon
2016年4月2日讀畢需時 6 分鐘
2 次查看
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Weekly Assessment #12
This week, our team is focusing on Beta code. In overall, we finished our two main abilities: attach and attract. And we introduced...
yiyaon
2016年3月31日讀畢需時 1 分鐘
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Weekly Assessment#11
This week, we are focusing on debugging and refining our game. Currently our visual style is very successful, but we have problems with...
yiyaon
2016年3月24日讀畢需時 1 分鐘
1 次查看
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Critique #4
Since <Journey>doesn’t have much UI elements, I decided to switch to the original game I chose for critiques: <Skyrim> Skyrim Basically a...
yiyaon
2016年3月19日讀畢需時 5 分鐘
4 次查看
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Weekly Assessment #10
This week we are focusing on Beta code. The progress of programming part is slow, but the visual part is progressive. Besides, we break...
yiyaon
2016年3月17日讀畢需時 1 分鐘
4 次查看
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Weekly Assessment#9
This week was the most chanllenging week, since we focused on Alpha Code. We finished the most part of level1, and we refined our game...
yiyaon
2016年3月10日讀畢需時 1 分鐘
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Weekly Assessment #8
This week, we continued working on alpha code. We finished the most part of the level design of level1 and rebuilt our level1...
yiyaon
2016年3月3日讀畢需時 1 分鐘
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Weekly assessment #7
This week we started to focuse on alpha 1. We set up git and knew how to share file and do project management used git. Besides, we...
yiyaon
2016年2月25日讀畢需時 1 分鐘
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Weekly assessment #6
This week we continued focusing on prototype 1. At first, we just implemented Unreal engine. Then we faced a lot of problems. Although we...
yiyaon
2016年2月18日讀畢需時 1 分鐘
1 次查看
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Critique #3: Alice Madness Return
Ergonomics As an action and puzzle-solving platforming game, Alice: Madness Return tries to make players challenged but not frustrated at...
yiyaon
2016年2月13日讀畢需時 6 分鐘
26 次查看
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Weekly Assessment #5
This week we focused on prototype one. Since this week is reading break, so we didn't meet face to face. Instead, we used Skype and...
yiyaon
2016年2月11日讀畢需時 1 分鐘
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Weekly Assessment #4
This week we’ve done the GDD presentation and got some suggestions from Eric and Emily. Besides, we have scheduled the prototyping for...
yiyaon
2016年2月4日讀畢需時 1 分鐘
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Critique #2
Journey Gameplay Modes: Journey is an experience-based game and it is considered as the art of game. Although it’s hard to criticize it...
yiyaon
2016年1月30日讀畢需時 6 分鐘
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Weekly Assessment 3
This week we discussed a lot about our primary and secondary gameplay modes and decided the abilities and background settings for level...
yiyaon
2016年1月28日讀畢需時 1 分鐘
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Weekly assessment #2
This week we worked on refining our game mechanics and getting started with the game design and UnReal. We decided to focus on gravity...
yiyaon
2016年1月21日讀畢需時 1 分鐘
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Critique#1 Journey&The Elder Scrolls V:Skyrim
Journey Journey is an indie game developed by Thatgamecompany and published by Sony Computer Entertainment for the PlayStation3 and...
yiyaon
2016年1月21日讀畢需時 5 分鐘
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Weekly Assessment #1
This week we mainly worked on setting up the team communication and writing our game proposal. Basically we are using Facebook, Skype and...
yiyaon
2016年1月13日讀畢需時 1 分鐘
0 次查看
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